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- > >Well you won=B4t see the sprites just from the front, but from the
- > >back, and left/right... but it has nothing to do with if the blitter
- > >will work or not, wich i think it can help atleast.. since the
-
- You still can't get the blitter to scale anything (AFAIK) and it most
- definitely can't clip or handle the transparency.
-
- > Magnus meant that the sprites don't have to be distorted and
- > perspective corrected, only scaled. You just use a different sprite for
- > directions other than forward. It should be much quicker.
-
- Sure, it'll be quicker to draw, but I don't expect any miracles.
- Drawing every vertical line of a wall is also only a matter of scaling.
-
- You still have to deal with clipping, transparency and a slow bus.
- It'll probably be possible to let the DSP work on something else during
- sprite drawing, though.
-
- --
- Chalmers University | Why are these | e-mail: rand@cd.chalmers.se
- of Technology | .signatures | johan@rand.thn.htu.se
- | so hard to do | WWW/ftp: rand.thn.htu.se
- Gothenburg, Sweden | well? | (MGIFv5, QLem, BAD MOOD)
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